![]() This has caused Khorinis to be on the edge of a civil war. Most of the farms in Khorinis are owned by one landowner who has hired mercenaries - most of them former convicts from the Mining Valley - to protect him and his farms from the city militia when they try to collect taxes from the farms. The main trade resource of Khorinis is the magic ore delivered from its recently fallen prison colony to the King, who is fighting the orcs on the mainland. Khorinis is a rich area with beautiful farms and dense forests. The final place visited in the game is the Islet of Irdorath, which contains a dungeon similar to the Sleeper's temple in Gothic. Of the Old Camp only the castle ruins remain, the New Camp has turned into a region of unnatural frost, and the Swamp Camp is made inaccessible by a wall built by the orcs. The Mining Valley from the predecessor is also in the game, though it is a desolate wasteland now. ![]() Places include the City of Khorinis, the monastery of the Fire Mages, farms and woods. Like Gothic, Gothic II is set on the medieval styled isle Khorinis. ![]()
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